![]() ![]() All I'd say are equally challenging, but you have to use your brain more as OSA or Navy I'd say the psi-power (OSA) character is the most advanced character to play, followed by the hacker-tech guy (Navy), followed by the weapons specialist (Marine). However, I kept having the urge to try to hack into security crates (which are protected from tampering by plasma-thermite charges) and was rewarded by having numerous crates explode in my face when I failed to hack them. I played through as a Psi-powered character (psi characters can develop up to 35 different psi powers), but I also took a smattering of weapon and tech skills. We don't use a hard-line class system like some games.ĭuring this Saturday's playthrough, the most fun we had was comparing how differently team members approached parts of the game. Someone who starts as a marine is free to go and develop as a hacker after his initial vector is chosen. KL: The cool thing about Shock 2 is you're not locked into any monolithic character path. IGNPC: How are you going to manage to top the original? IGNPC: What has been the most difficult part of designing System Shock 2? We're in beta, pushing our hot e3 demo and getting the game ready for prime time. IGNPC: It's been a while since we talked to you. ![]()
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